To conclude, Vox Machinae is a wonderful VR experience and a great game too (we often confuse the two), and i can't wait to see additions you will make to it. Sorry if my message is a bit messed up, you have probably planned everything i said. be able to desactivate a weapon on the fly by pressing a button in the cockpit, change firing group with a button in the cockpit.Īnd i think everyone is waiting for an urban map :). Overall, manage our mech with the cockpit, like starting a coolling procedure, balancing power between speed, energy for weapons, jetpack, etc. ![]() Mechs should be droppped from the sky and land on the ground and be visible from other players when they arrive (like an asteroid falling on earth, something like that) Manage our weapons with all the buttons we see in the cockpit. ![]() A real start procedure to wake our mech up with different buttons to press in the cockpit. Grab the screen with the zoom thing with the hand instead of pressing a button. Archangel, Code 51 & Vox Machinae are just a few of these games with the. This is what makes the Vox Machinae experience that great. I have loved being in the cockpit of a giant mech ever since Mech. In my opinion, i think you should really go into that fully immersive cockpit thing in all aspects of the game. ![]() That's why i was wondering if you are planning to publish a roadmap and share with us what you want to do with Vox Machinae. The mechs are feeling really great and i love the fact that you guys decided to go fully immersive with the cockpit.
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